![]() This new action game channels a similar sense of hectic bombast from first-person games like Shadow Warrior or Hard Reset. Just before the reveal of the planned roadmap for Space Punks, we got to spend some time checking out a deeper look at the game and spoke with the developers about its inception. If you don't want to spend money on the game's packs to dive into the game's early access launch, you can also sign up to register for the chance to get a free key on the game's website. Later in 2022, Space Punks-and all of its new content released thus far-will launch on consoles. Eventually, the game will enter open beta during Winter 2021, which will see the beginning of the game's free-to-play model for all players. During the early access launch on July 14, players will be able to dive into the game's missions with its slate of characters. This does put a clear barrier for entry for those looking to check out the game early, but the developers are looking to incentive those who are down to make the jump at the game's debut. ![]() Though Space Punks is planned to be a free-to-play game, it will debut in paid early access, which you will have to buy into with the different founders packs at launch. Each of the four playable characters at launch has their skills and arsenal of weapons to upgrade and advance, which opens up different possibilities to use special combo attacks with other players during online missions, such as pairing one hero's alien tentacle attacks with another squadmate's tech-focused gadgets. In a similar vein to Marvel's Guardians of the Galaxy, this ragtag crew is often at odds with one another, but when things go south when facing off against rogue targets, their unorthodox and weird approach to action make them quite a team. Described as a "living game" by its developers and publisher Jagex-known for the Runescape series-Space Punks will see new content and evolve over the course of its development.įor the uninitiated, Space Punks is a sci-fi co-op dungeon crawler starring a crew of space-exploring misfits who take on different jobs to gain glory and score some sweet loot. Along with other games from Flying Wild Hog, which includes Shadow Warrior 3 and Trek To Yomi, Space Punks is another title in the developer's tradition of fast-paced action titles that have some clever gimmicks to offer rewarding combat. Yes, crafting be like the backbone of your meta progression.The recently revealed Space Punks from developer Flying Wild Hog is a new free-to-play action RPG that blends top-down shooting action with co-op gameplay, and it's launching as an early access title on July 15 exclusively on the Epic Games Store. ![]() We've seen the crafting system in the deep dive, is it safe to say that this will be the game's true endgame? It was our base design principle to avoid SMG 1, SMG 2. Īlso, we have a weapon called Railgun that can shoot through the enemies but then you have a perk that modifies it to allow to bounce off the walls and hit additional enemies. You can make your skills more powerful, for example, you have a turret that can start walking and shooting. So each of our ranged weapons will have unique projectile mechanics and each has a different heavy attack and to add on that, you have the modifiers. On the other hand, we want to make each of our weapons unique since is action-focused. A mix of each character with each weapon will give you a different playstyle and we really, really focused on that - for each character to have a unique set of skills that make them play differently and move differently and this expends to things like dash. With both gunplay and abilities at play in Space Punks, would you say one is more important than the other? After that, the plan is to have a three-month schedule but we'll see. The rollout of the characters will be a bit slower and we can't talk about that just yet.īut there will be new game modes, we plan to release two additional endgame game modes in the closed beta, we'll see if we will be able to do it but fingers crossed. Each month you'll get the extensions of the perk system and the crafting system and new planets. What about content updates during the early access and beta later on?įirst, we plan to have big updates every month for the early access period. You'll want to tackle some endgame content missions to get better at it and so on. We're also trying to make the game highly replayable. For example, we will have a stem of the crafting system, a stem of the endgame content, half of our planets in the open beta, full weaponry, all four characters - I think there will be plenty of content for long hours to play. We have an approach that will give you a taste of everything in the game. We will have a lot of things for the players. What type of content can we expect during the early access? Will there be plenty of stuff to do from the get-go?
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